stellaris shield hardening. Sep 13, 2020 766 932. stellaris shield hardening

 
 Sep 13, 2020 766 932stellaris shield hardening  Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields

E. 30% armor hardening on top cuts it by another third. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Meaning you can get 100% hardening on a large ship, pretty easily. When I mouse over the zero shields, it has a +100% shield nullification debuff. But the opposite will be better in all other situations, and there are more of those than pulsars. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. Just what it say on the tin. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Zro is also used for Psionic Shields - effectively T7 shielding. They have their own weapons they fire. 2 thirds armour 1 third shield. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. We’ll go over a few basic strategies to help you figure out what works for you. No. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Not on corvettes though. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. worker output doesn't apply to specialist roles like researcher. If you're using Clone Army, you want that empire to be war-heavy, more than likely. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. ago. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 3. . 143 4. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. MuffinFIN • 5 yr. L gates are different though and they can still enter from the closest I gate into the. 9 (played a couple more in older versions). Well, this is that. 1 daily regen (2. As accidental fly into a pulsar system means if you have the other way you get wrecked. Propulsion Proponent Proclamation. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. If your FAEs/disruptors/etc. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. That’s how badly hardening gimps penetration weapons. Yes, I'll attack the frigates yada yada. As probably most of you know. Simple yet elegant in design, Your leaders will all start with 3 stars. A core component of the game, every empire needs to engage in it. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. YokimisaThe Stellaris 3. Do not leave feedback in this thread. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. And balance of anti shield and anti armour weapons set up as well. Megacannon is 40% more DPS and 1. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. is it worth it do you think?Stellaris. Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Base: 20 Modifiers. 00. Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. 1 the first in the 3. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. But the opposite will be better in all other situations, and there are more of those than pulsars. 0. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Promethian Mar 12, 2019 @ 7:28pm. :- ( (building a new fleet is much. Where did you get your know-how concerning weapons and ship design? I've logged 200ish hours in stellaris since 3. Shield nullification. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Similar argument applies to, e. Equip an ancient suspension field 2. Armor does not reduce damage to shields. Losing 100 Ar or 125 Sh to get 65 Hull. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Tactics Forever, before the dev put it on Steam and then gave up on it. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. . The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. . If the tooltip says something about. Members Online • Tornagh. Field Manipulation - Tier 5. Remember the khan still gets a free death in battle, but will eventually die of old age. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. There are few weapons in the galaxy that can penetrate the hulls. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Stellaris 3. Cool. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. 10. Also, shield/armor hardening could make a disruptor. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Bumc Apr 10 @ 12:11pm. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Legacy Wikis. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. If you go into a system with shield negation, you average them out for the value of your shield. Negative shield negation adds to your shield value after all other calculations. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. I'm assuming. On a corvette with 2 armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Small ships can't do it. Oct 14,. Its not oppression. . 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. 0 unless otherwise noted. ago. The downside if that they use power and missiles/torpedo bypass them entirely. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Shield strength, against full shield penetrators, is given by. Are extremely powerful vs AI. PvP is where the fleet composition you use matters a lot more I think. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. g. ago. • 2 yr. 8. The main method of closing distances between stars. Shuttle Crash. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Both have their shield_penetration modifier set to 1. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). That’s 17. As you’re doing that, send in. Cool. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Legacy Wikis. Advanced Shield Hardening. Discussion. If you mean by penetration resistance, then yes. I ragequited after the battle, and than reloaded the save. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. 1 jump drive range to ships in the system. malakhglitch Rogue Servitor. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Shield hardeners are a new defensive technology in the upcoming 3. Ancient Shield Overcharger: Shield hardening is good, given the number of weapons that can ignore them otherwise. The below video linked when completely seen will provided the needed information. Yeah, the first time I ran into this, it confused me, too. I like shattered ring. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. 6 Badges. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. 5 x 1. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. Stellaris. Stellaris Wiki Active Wikis. There is too much data tied up in a planet. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. It is developed by Paradox Development Studio and published by Paradox Interactive. Stellaris. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. As accidental fly into a pulsar system means if you have the other way you get wrecked. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25%. 8 Gemini). 7 throwing this strategy out the window. Stellaris: Armor Hardeners are very effective. Just use a balanced approach when it comes to shields and armour. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Update: Mar 19 @ 1:39am. So in average the same amount of shield or armor will least half as much time as the hull. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. Hull is 3300. Archeao Engineers problem. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. 6 update. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris Dev Diary #318 - Announcing Astral Planes. Mega-Engineering is no longer hard to get. E. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Losing 100 Ar or 125 Sh to get 65 Hull. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. Torpedoes got full shield penetration until ships get shield hardening. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Stellaris Wiki Active Wikis. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The driller drones synergize really well with other shield bypass builds. 2 Answers. Didn't new armour/shield hardening kill them?. (If coupled with psionic shields or psionic barriers, it allows you to cloak with full shields). Later i tried picket cruiser with hardeners. Their faces are melting so lovely and the screams music to my ears. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Shield hardeners are a new defensive technology in the upcoming 3. Made this for my own use, so don't expect any big features or updates. Stellaris is a sci-fi grand strategy game set 200 years into the future. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Decreased the base damage of explosive torpedoes. . 103 votes, 17 comments. reduction modifiers divide an amount of a resource or attribute by a set amount. 25) gets tanked instead (meaning. Legacy Wikis. ReplyStellaris. That will allow you to go on a militarised economy to boost the alloys. Stellaris 2. > Solar system scaling submods for the primary version have been updated and should work with this mod. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. Can't terraform Mars then. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. Stellaris 3. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Those Khans are notoriously sickly. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. Smaller ships only have one aux slot. . It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. 6 update. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. And ye, I'm already undetectable and in a "sweet spot". If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. . Mining lasers are now classified as Brawling weapons. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. mcb0001. No AI will grasp this completely. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Their ships are primarily shield based, with no/minimal armour and hull. 1x shield capacitor. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. For the minor artefact cost of just over eight corvettes armed with nanocloud launchers, and ancient pulse armour, you can deck out a juggernaut with saturator artillery, driller drones and medium cavitation collapsers, and all archaeotech defences (probably 90% shield hardening and 60% armour, if you're not hunting living metal too). If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. Its reduction in alloy cost doesnt make up for the difference anymore, and its important to remember you still. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. I've played quite a few games but never noticed minor artifacts before. 95 votes, 14 comments. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Adds the Shrouded Star, which gives . With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. frac {a} {a + 60} * ( 100% - p% ) I. . Q1. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Battle ships are your heavy carriers and artillery weapons. Increased the base damage of Flak PD. I was able to see that they now have 50% shield hardening (which makes sense to me. Hello, i wonder what "+% armor penetration" realy does. :- ( (building a new fleet is much. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. When you have a shield hardener, they are practically not working from suspenion shields. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. r/Stellaris. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Time to load it up with armor and plasma! 12. Shard. Tactics Forever, before the dev put it on Steam and then gave up on it. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. It won't be that bad in 2. • 1 yr. You can send your ships to vassal ports if you. Adds the Shrouded Star, which gives . And will probably not have a 3. It gives +10% weapons damage, +10% shield hardening for admirals. 2x Armor III - 430 HP. Gigacannon needs to do 12600 to. Stellaris. #15. Shield capacitor gives +10% for more shield (2x repeatables) vs. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. FTL. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. There is no such thing as a "barrier" in the game. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these. In this video I test out the new Armor Hardeners which is part of the new 3. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. #2. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. The shield regeneration is per shield slot. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. 5 days. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. , missiles vs shields. Basically arc does 25% damage as shields are enough. g. 6 “Orion” update includes many changes to combat. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. There. Similar argument applies to, e. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. A +50% bonus to one of the most common jobs in your empire. Now say, 30% shield hardening cuts Disruptor damage by a third. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. So the Whirlwind Missiles and Strike Craft both pierce shields. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Can confirm - fastest with few pauses can get you through the first 150 years or so on one sitting. Ancient Pulse Armor (and other ancient armaments) are impractical. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. 6 update. TLDR; Armor is better than shields the vast majority of the time. Should say something like "track all projects". 29. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. E. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. +10% evasion (and 20% sublight speed).